Really great game, I’m loving it so far! The amount of customization and many game modes you are able to do here makes this extremely replayable.
I have to commend the amount of effort and creativity on this project! It feels like a classic Pac-Man collection with it not just being the original Pac-Man, but Ms. Pac-Man, Jr. Pac-Man, Plus, 2600, and I’m really impressed with how you implemented Pac-Mania in here! It’s very fun seeing experimenting with some of the modes in this format, wondering how Pac-Mania would play on Jr’s board and vice versa.
The game as a whole is extremely faithful to all the original games, I’ve noticed the Scatter mode is around the same in each game, the AI for each ghost behaves the same way, I even noticed stuff like the areas that the ghosts can’t bypass in the original Pac-Man maze or how pissass easy 2600 Pac-Man is compared to the others because everything is so slow in that game lol. Something I really appreciated is the Blinky’s aggressiveness option, which I knew he could be extra aggressive, but I didn’t know until very recently that he changes his expression in Pac-Mania. Love how you added that in there. Great attention to detail here!
I do have some problems with the bugs the game tends to have sometimes, which I understand it’s not the most well polished game out there and hopefully you can iron those out in the next update. Sometimes I faze through the ghost when I’m trying to eat them, or the hitboxes don’t line up too well, so I’d end up dying a little before or after the ghost supposedly collides with me, which can get pretty annoying. The most annoying bug I get from time to time though is that I would randomly die somewhere in the maze when I’m nowhere near a ghost at all. This usually happens sometime after I died a previous time between starting my next life, and the next ten seconds. That can kind of ruin the run for me sometimes as it would feel cheap and janky for me. I’m not sure how aware you are about these bugs, but I hope you can fix them in the future.
This is more insignificant, but I also feel like the difficulty is notably a lot harder in this game than it is in the original games. I think that has to do with the speed of the ghosts being overall faster than in the original, where all of them go faster than you as early as level 2 in this game while in the original, (except for Blinky) all of them are very slightly slower than you. I don’t really have an issue with it, just noticed it is all.
The two new game modes are great, I had a really fun time with it! Implementing Meru in Fruit Chase here is very creative, it forces you to change your strategy on the fly if she’s being uncooperative with you. Punky’s Revenge is also great too, great concept of having one extremely powerful ghost chase after you. Only problem I have with the mode is it feels too easy to manipulate Punky at times and have him stun himself, bump into walls, and create distance between each other. I feel like the game mode could benefit more if he was a little harder, either by buffing his speed or stun time, or giving him a new move that stumps Pac-Man. Either way though, it’s a really fun and unique way to play these games!
Here’s some suggestions/extra stuff to add if ya want to:
- Add another option that changes the Power Pellets to Super Pellets from Super Pac-Man, or those powerups from Pac & Pal.
- Include the running back home music from Pac-Land when facing Punky.
- Splitting the speed option into two: one for Pac-Man, and one for the ghosts.
- An option to allow more than 4 ghosts in other modes outside of Pac-Mania.
- More abilities. Don’t know what though tbh, can’t really think of others besides the two you already have.
You don’t have to add those, just stuff if you want to have. But yeah, very well done! Had a blast playing through it!